Level design - technical level design
During this mission, I was in charge of many things.
- Propose different designs with a focus on the client's needs and iterate to creat the best level possible.
- Create an interesting Level Design with challenge and interesting mechanics.
- Creating the Game documentation and presenting it to an International client.
- In-game implementation with the Sandbox Game Maker.
- In-game programming with the tools available in the maker.
- Fast production that lasts from 1 to 4 months.
Here you can see some documentation I made for this project.
Shared documentation has been approved by Celsius Online.
Base level design
Rework of the main Level Design that solves client needs.
Level design document multiverse experience.
Technical document that describe the functionning of a time loop