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WorkFlow

Wild Noon is a Turn based strategy game made in 2 month.

I made it in cooperation with 4 game designer and 3 game artist.

During the production I made essentially game design and Level design.

First, I made a paper design of the map.

Screenshot_22.png

Our map is symetric so none of our players are favored

Then we test our game with a board prototype.

With this way we started to balance our characters.

WildNoonBoard.png

After all of this I creat a blockout of the map from the board prototype and the paper design.

We had to scale our Unity map to have proper metrics and an easier balancing.

Image1.png

Concurrently our Game Arts did the assets we need and i implement them.

WildNoon_Strategie_TopView.jpg

We also work on the global atmosphere and we saw that the light have a tone of orange.

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Credit: Don Mosher Photography

We also saw that Rocks and vegetation are really specifics to this region and we adapt our graphics to be consistent with our world.

WildNoon_Cascade_TopView.jpg
Vegetation.png

The Team

Designers

Allan.jpg

Allan Guis

Project Manage / GD

Paul.jpg

Paul de Laubadere

Tech GD

Alan.jpg

Alan Robledillo

GD / Scripting

Artists

Karen.jpg

Karen Bousquet

3D Artist / Texturing

Elise.jpg

Elise Bartman

3D Artist / Texturing

Robin.jpg

Robin Giraud

Character Designer

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