WorkFlow
Wild Noon is a Turn based strategy game made in 2 month.
I made it in cooperation with 4 game designer and 3 game artist.
During the production I made essentially game design and Level design.
First, I made a paper design of the map.

Our map is symetric so none of our players are favored
Then we test our game with a board prototype.
With this way we started to balance our characters.

After all of this I creat a blockout of the map from the board prototype and the paper design.
We had to scale our Unity map to have proper metrics and an easier balancing.

Concurrently our Game Arts did the assets we need and i implement them.

We also work on the global atmosphere and we saw that the light have a tone of orange.

Credit: Don Mosher Photography
We also saw that Rocks and vegetation are really specifics to this region and we adapt our graphics to be consistent with our world.


The Team
Designers
Allan Guis
Project Manage / GD
Paul de Laubadere
Tech GD

Alan Robledillo
GD / Scripting
Artists
Karen Bousquet
3D Artist / Texturing
Elise Bartman
3D Artist / Texturing

Robin Giraud
Character Designer