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Gaïa is a tool made by Procedural World for Unity Engine that provide you to sculpt a terrain in 3D with multiple parameter.

My Workflow

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It work as a stamp on the terrain using a grey map.

To create a map, first, i need to create a Stamper which is an area where the grey map stamp will be applied.

Gaïa_3.png

After choosing the stamp, i can tweak some parameter as the position/rotation of the map or the general topographie of my map.

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I obtain this preview of the futur map and after creating it i get a fully terraformed terrain.

Gaïa_1.png
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Then i can create spawner for graphics and art assets.

Gaïa_4.png

If the global topographie seems good, i can spawn ground textures.

Those spawner work with rules i define before the spawn, so if my rules are good i could not have a grasse texture at the bottom of the ocean.

Gaïa_Rules_Textures.png

Placement rules parameters

After the generation of the textures, i obtain something like this.

As you can see, my rules are well followed and my textures are placed by a naturall way.

Gaïa_11.png
Gaïa_9.png

The next step is to spawn some vegetation and rocks, and starting creat life in my map.

Gaïa_8.png
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With the same way, i add some detail as grasses meshes, flowers... every of these spawned object follow rulles likes the textures, trees and rocks.

Gaïa_13.png
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To finish, just adding water, post processing and wind zone and my map is finished.

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