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Unannounced RTS Game
During this experience, I was in charge of the level design in a core team for an RTS game.
My missions were to:
- Propose various Design that can fit with the first brief and selecting the best of them with the Game Director
- Design a map that fits with the technical constraint
- Place biomes and resources on the map
- Place the different NPC entities
- Work in close collaboration with the Game Director
- Use the different feedback from the team to iterate and enhance the quality of the map
- Manage verticality to create an interesting challenge
- Blockout the map on Unity
- Participate in the vertical slice of the project
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