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Unannounced RTS Game

During this experience, I was in charge of the level design in a core team for an RTS game.

My missions were to:

- Propose various Design that can fit with the first brief and selecting the best of them with the Game Director

- Design a map that fits with the technical constraint

- Place biomes and resources on the map

- Place the different NPC entities

- Work in close collaboration with the Game Director

- Use the different feedback from the team to iterate and enhance the quality of the map

- Manage verticality to create an interesting challenge

- Blockout the map on Unity

- Participate in the vertical slice of the project

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