Workflow
In this project, I had to make a game on my own.
I design everything in this project and I learn a lot of things doing it.
The scripting of the mechanics give me a lot of work but I finally get something that is satisfying
As I did for my other project, I first made a paper design of what i'd like to finnaly have in ly scene

Here you can see the first level of RGB i made in paper design
This is the very first level so i put really simpl objectives in it like open the first door of the game and find the weapon.
I also need to teach the player the basic controls of the game.
I proceed like this for all of the rooms of RGB.
Player's guidance

In RGB, the way is indicated by the light. (Here surrounded in blue)
The ceiling ligth create force lines and indicate the good way to follow.
The interactive objects are highligted with yellow particle that are well dissociate from the environement.

Doors are also indicated by light.
The poste processing create lense flare that show the level flow.

When doors are activated, i switch camera's (as in zelda's game) to confirme the opening of it.
In RGB, there are a lot of colored force field that block the player in his progression.
With this obstacle i can introduce the main feature of the game: the color change.
The actual state of the player is indicated in the top rigth corner of ther sreen.

Playable character have the ability to change his state in one of the 3 primary color...

... and can unlock room by switching with the good one.
This mechanic help me during the design because it give me a simple meen to block the player in his progression.

The character can also carry objects to activate mechanisme.
I put the same yellow particle as befor to indicate that this is interactable.
The target of these object are indicated by holograms on the floor.

As RGB is a puzzle game, player have to solve probleme to continue in his progression.
In this example the player need to go trough the green field but he is forced to be in the red state so he will have to desactivate the Color Swapper (Surrounded in red)

The code is placed in the room, the environement is the key...
When activate, this consol show a panel where the player can enter a code.
When the player enter the right combinaison, the door is open.



Consol is activated and the door is open...

The last step is to put the "ball" on the required zone to deactivate the color swapper.
By ending the previous step, the player open the door that was blocking the way.



The character have the ability to throw carriable object.
this ability allow the player to end the room by desactivating the swapper.
The way is clear now !

W.I.P.

In RGB, the player can choose his path.
The game propose different way to progress through the story.
In this exemple the player have another challenge that is moving plateform.
If he fell from the plateform, the character die so i ha to place checkpoint in the level.
Here they are surrounded in blue.
An unactivated checkpoint is gloing in red and turn green when the character pass though.

W.I.P.

In addition of plateform and puzzle phase, RGB Propose some shooting phase to activate mechanismes.
The player need to change the character state to concord withe the crystal and shoot on theme.
